AA3.0.6 Release Notes
Training
* Corrected error that sometimes resulted in
hangs when starting
training missions
* Fixes single player sprint/dive failing to
bring back weapon after
grenade toss
* Adds a "valid hit" audio prompt to AIT
Advanced Rifleman to make it
easier to understand when the player is doing
it correctly
* Adjusts the "valid hit" text prompt in AIT
Advanced Rifleman so it
disappears sooner so the reappearance of it on
a second hit is more obvious
* Addressed issue where firing rounds in AIT SDM
early would prevent
the player from completing AIT SDM
* Fixes incorrect colors on correct/incorrect
text on the CLS AAR
* Fix for close menu and double menus in
training levels
* CLS AAR now shows the CLS achievement if
earned
* SDM AAR now correctly displays the hit
location on the targets
Gameplay
* TS3 voice rules now work correctly after map
rotation
* Corrected issue where mission success wasn't
reporting properly if
you weren't alive at the end of the round
* Restored incapacitated ROE handling so
shooting incapacitated
players again will give you ROE violations
* Grenadier role fixed so the M83 smoke grenades
will appear in the
role selection screen
* Medic treatments will work when victim is
within a vault mantle
volume without triggering the vault mantle
action
* Client will now cleanup old stat cache files
on start up
* Removes "player didn't play in round" server
logging message
* All grenades will now properly display for all
class types
appropriately
* Fixes weapon vanishing when player
crouch/slides after a grenade is
thrown
* Fix for going prone weapon vanishing after
grenade toss
* Setting "Brightness" now saves properly
* Added numerous Server Browser enhancements for
performance
* Activates primary weapon after sprinting if
player no longer has a
weapon
* Weapon is now unzoomed/lowered when changing
weapons
* Fixes touching M714 smoke round so it no
longer gives impact damage
if it has no velocity
* Interrupted reloads now return to the previous
weapon fire mode
* Fixes issues related to loadout at spawn
* Fixes leaning players not being able to be hit
in the head
* Fix for grenades incorrectly triggering
overpressure effects
* Rounds are now locked to 6 rounds plus an
optional OT round. Final
round countdown is also locked to 10 seconds
to avoid too short a time preventing correct round setup actions from
occurring
* Fixes issue in some AARs that were displaying
the incorrect rank
* Fix for being stuck in ACOG 4x zoom when using
breath control
* Fix for battle planner Area of Operations
losing functionality in
lower areas of map
* M249 reload should be corrected for soft bag
ammo
* Fixed CLS treatment menu so it should always
appear (when
appropriate)
* Players will no longer be kicked for an "Early
ROE Kick" when
killing an enemy player in the "early roe
kick" period at the start of the round
* Adds logging of PB kick messages to
AA3Launch.log on the client and
modifies message box to reference log file
* Potential fix for SL's (or VIP) not properly
spawning when the
Alpha fire team leader (who SL/VIP are
typically part of) choose the non-default spawn location
* Fix for enemy secured count not being included
with enemy confirmed
in Mission AAR
* Fix in settings -> interface -> chat box for
players choosing a
message type that is already used in another
area so now they switch locations
* Multiple fixes to interrupting weapon reloads.
Interrupted reloads
should no longer allow you to fire while
reloading or meleeing
* Fixed graphical glitches where the reload
animation would continue
to play even after cancelled, or where the
m249 bullet chain would become detached after an interrupt
* Fixed killing self with grenade so it no
longer sends you to
Leavenworth or gives you ROE violations
(although damage to teammates will still generate ROE)
* Corrected first deployment cinematic
* Fixes for enemy neutralized per round
counter(and other round
counters) not resetting every round
* Kill/Death Ratio UI display now rounded to the
nearest tenth
* Fix for quick weapon swap inconsistency
* Soldiers incapacitated with raised sights now
lower their sights
prior to going incapacitated which should fix
the issue of the "large gun" view after being incapacitated
* Preplanner objective buttons should no longer
be off the edge and
not be able to be clicked
* Melee and M320 incapacitations should now
count correctly
* Radial menus should no longer interrupt firing
until they fade in
* Fix for VIP being incapacitated with no live
teammates not awarding
objective points as well as mission ending
* Fix for melee working through walls if enemy
soldier up against
opposite side of wall
* Modified appearance of CTT background
* Fix for players being pushed to wrong walk
speed state after
transitioning between raised sights up and
sprinting. Now restores previous state correctly
* You can now use the middle mouse button for
reloads and mouse
button input is cleared when the radial menu
appears
* Fix for VIP who is incapacitated and then
later secured or
confirmed not triggering the VIP victory
* Fixes door sounds to work in multiplayer
* Fix for end of round AAR not always showing
the correct winning
action player
* Fix for TAH briefing not having correct text
* Fix for FOV not right after being capacitated
if player was holding breath when they were incapacitated
* Fixes a bug that was causing a aim
point-scoped m249 to display the soldier's arm intersecting with the ammo
case/softbag
* Fixes a bug which was allowing players to
shoot while vaulting/mantling
*Corrects load out handling so
that separate fire teams now correctly use the proper index into the team
class role list to get the loadout
* Fixes a bug that would allow a soldier to
vault/mantle while reloading a weapon (or reload a weapon while
vault/mantling)
Stats & UI
* Rank display corrected
* Fixes advanced rifleman related achievements
so SL's and FTL's are
considered advanced rifleman and can earn the
achievements
* Fixes maximum length of player or soldier name
issues
* Adjusted the soldier overview statistics
* Fixes exploit relating to disabling fog by
disabling
FloatingPointRenderTargets in the INI
* Stick to the plan achievement fixed
* Soldier achievements should never overflow the
maximum actions
required to earn an achievement in the
Achievements UI
* Several achievement rules corrected
* Corrects Advancement Points not being awarded
properly for
completing training missions
* Adds messaging when achievements are earned on
server without
enough players
* V for Victory scoring rules corrected
* Account linking should now work
* Account settings page now has very brief
instructions on using the
"unit information" (clan) tag field
* Account settings should no longer show old
information if player
logs out and then creates a new account or
logs in with a different account
* Login button should once again be highlighted
* Video Settings resolution selection should
work better now
(drop-down controls were replaced with better
controls)
* Map vote functionality restored
* Vote kick UI now has room for all player names
* Fixes for when vote kick target leaves server
- - the vote kick option
now fades out
* Settings UI: Modified the way the Accept and
Cancel buttons
highlight and change state to avoid player
confusion
* Settings UI: Resolution adjustment for 4:3
ratios now work properly
* Fixed several menu issues that could result in
locking movement
(or not locking movement)
* Vanishing angled brackets (greater than/less
than symbols) no
longer hide the players name
* Support for joining a server from the
aa3game.exe command line (use
format "+connect <IP Address>" and optional
"+password <password>").
You will still need to log into the game but
immediately after logging in you will join the specified server
* UI corrections to several Army information
pages
* Fixes several Mission Completed scoring rules
which will now allow
the various distinguished role achievements to
function properly
* Fix for group handling logic so players in
multiple groups have
their groups prioritized
* Added message sent to all players if 3 or
fewer players are on
teams so they know scoring won't count
* Fix for account settings profile update data
saving/updating so
that you can navigate away from and back to
the menu and see your changes without having to login again
Missions
* VIP standard loadout on Impact now has the
correct number of
magazines
* TAH volume on Impact can no longer be taken
from below the building
* Impact now has a moving Firescout
* Fixed Impact level exploit where players could
prone/crouch their way out of world
* Fixed Impact level bug where grenades could be
thrown through wooden fence on SW Street
*Fixed several rock collision and
a collision problem on the stairs of the house in Ranch level
*Fixed Collision problem with not
being able to shoot through fence in Ranch barn
Admin & Misc
* In game IRC now sends the game version in the
link
* Several support and community page links
corrected
* New Authentication SDK with several fixes
* New MBS SDK with several fixes and performance
improvements
* Fix for the PB kick when the player has PB
intentionally disabled
corrupting the player count on the server
* Updated the OpenAL DLL's included with the
game to the latest from
Creative
* Fix for Alt-Tab crash when using Vista (or DX9
in general)
* Fix for performing radial menu action leaving
left mouse button in
pressed state
* Admin communications console commands should
now work correctly
* Server admins can no longer pick a team and no
longer appear in the
team select list
* Administrators no longer need to enter the
GamePassword on locked
servers if they use the correct AdminPW
* AdminRemovePlayerAdmin response message
corrected